What are some positive and valuable uses of electronic games?

Please supports main ideas with substantial, relevant, & accurate evidence. 

Think about what type of content is appropriate or not in games. Many people are concerned especially about 1) violence and 2) representation of women or misogyny.

For some examples of violence in games, please watch the 5 minute TRAILER from the documentary “Game Over: Gender, Race, and Violence in Video Games”. 

https://shop.mediaed.org/game-over-p97.aspx

For some examples of the representation of women in games, please watch 10 minutes or so of this clip from Anita Sarkeesian:

Women as Background Decoration: Part 1 – Tropes vs Women in Video Games 

https://www.youtube.com/watch?v=4ZPSrwedvsg

1. What kinds of content – if any –  should not be in electronic games? (You may want to consider misogyny, violence, and advertisements in games).

2. Are you concerned about certain kinds of gaming content that children might see? 

3. What are some positive and valuable uses of electronic games?

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