Adobe Photoshop: History and Background Essay.
This chapter indicates the history or the background of the Adobe Photoshop CS5 and Gimp, the scope and limitations of both system and also the objectives of it and the definition of terms In addition, the Photoshop was developed and distributed by the Adobe Photoshop Company. At the very beginning it was intended for editing images for print, but it has also gained popularity as a tool for creation and editing web graphics. This is another reason that it has become so popular.
The last Photoshop versions also include the special application – Image Ready, which was added specifically for work with web graphics easier.GIMP has got an official version for Mac users in history. We’ve included this build into our downloads section too, and users that are surfing on our site will automatically get this official build suggested from now on.
1.2 BACKGROUND OF THE STUDY
This story begins in 1987 when 2 brothers, Thomas Knoll and John Knoll started developing Photoshop.
In 1989 they completed the project and called it Photoshop 1.0.
Adobe became interested in this project and the first version of Photoshop was released in 1990. It was about 1.4 Mb, and could be placed on a single floppy-disk. Initially
Photoshop was created for the Macintosh platform. Compatibility updates for Windows, IRIX, and Solaris was added later. At present Photoshop can be used on Windows and Macintosh platforms. Photoshop CS5 was launched on 12 April 2010.In a video posted on its official Facebook page, the development team revealed the new technologies under development, including three-dimensional brushes and warping tools. In May 2011, Adobe Creative Suite 5.5 (CS5.5) was released, with new versions of some of the applications. Its version of Photoshop, 12.1, is identical to the concurrently released update for Photoshop CS5; version 12.0.4, except for support for the new subscription pricing that was introduced with CS5.5.
CS5 introduces new tools such as the Content-Aware Fill, Refine Edge, Mixer Brush, Bristle Tips and Puppet Warp. The community also had a hand in the additions made to CS5 as 30 new features and improvements were included by request. These include automatic image straightening, the Rule-of-Thirds cropping tool, color pickup and saving an 16-bit image as a JPEG. Another feature includes the Adobe Mini Bridge which allows for efficient file browsing and management.CS5 Extended includes everything in CS5 plus features in 3D and video editing.
A new materials library was added, providing more options such as Chrome, Glass, and Cork.The new Shadow Catcher tool can be used to further enhance 3D objects.For motion graphics, the tools can be applied to over more than one frame in a video sequence. CS5 and CS5 Extended were made available through Adobe’s online store, Adobe Authorized Resellers and Adobe direct sales. Both CS5 and CS5 Extended are offered as either a stand-alone application or feature of Adobe Creative Suite 5.The price for CS5 is US$699 and the extended version is US$999. Both products are compatible with Intel-based Mac OS andWindows XP, Windows Vista, and Windows 7.
GIMP was originally released as the General Image Manipulation Program,by creatorsSpencer Kimball and Peter Mattis. Development of GIMP began in 1995 as a semester-long project at the University of California, Berkeley; The first public release of GIMP (0.54) was made in January 1996 and in the following year (1997) GIMP became a part of the GNU Project. The acronym GIMP was changed to mean the GNU Image Manipulation Program in reflection of its existence under the GNU Project. CurrentlyGIMP is developed by a self-organized group of volunteers under the banner of the GNOME Project.
The number of computer architectures and operating systems GIMP supported has expanded significantly since its first release. The first release supported UNIX systems such as GNU/Linux, SGI IRIX and HP-UX. Since the initial release, GIMP has been ported to many operating systems, including Microsoft and Mac OS X; the original port to the Windows 32-bit platform was started by Finnish programmer Tor Lillqvist (tml) in 1997 and was supported in the GIMP 1.1 release. GIMP saw formation of a community and rapid adoption following the first release. The community that formed began developing tutorials, artwork and shared better work-flows and techniques.
A new GUI tool kit called GTK+ (GIMP tool kit) was developed to facilitate the development of GIMP. GTK+ replaced its predecessor GTK after being redesigned using a modern software design technique called object oriented programming. The development of GTK+ has been attributed to Peter Mattis becoming disenchanted with the Motif GUI toolkit GIMP originally used; Motif was used up until GIMP 0.60
1.3 SCOPE AND LIMITATION
This study focuses on the study of Adobe Photoshop CS5 vs. Gimp of selected students in Kolehiyo ng Lungsod ng Lipa enrolled in school year 2012-2013 with 2nd year students as respondents. The delegation of the study covered the Adobe Photoshop CS5 vs. Gimp, its causes, and how it affects the performances of the users and the researchers themselves. The researchers believe that such number selected purposively at random were enough to get an idea as to the instruction in the future life of every users.
1.4 OBJECTIVE OF THE STUDY
* To identify the purpose, audience, and audience needs for preparing image(s). * To demonstrate knowledge of standard copyright rules for images and image use. * To demonstrate knowledge of project management tasks and responsibilities. * To communicate with others (such as peers and clients) about design plans. * To demonstrate knowledge of design principles, elements, and image composition. * To demonstrate knowledge of color correction using Photoshop CS5. * To demonstrate knowledge of image-generating devices and how to access resulting images in Photoshop. * To understand key terminology of digital images.
* Demonstrate knowledge of producing and reusing images. * Select the appropriate features and options required to implement a color management workflow.
1.5 SIGNIFICANCE OF THE STUDY
Nowadays it is important for people to have basic knowledge about IT because computers are used practically everywhere. It happens very often that employers hire people who are able to use PCs and may reject those who don’t have at least basic computer skills. As a result, it is becoming more and more significant especially for people who study and work to develop their capability in using computer technologies. It is possible to say that people with computer literacy may know not only how to type but also how to edit PDF or how to install software on their PCs.
It is necessary to know that there are different types of computer skills which may be categorized in the following way: basic computer skills, intermediate skills which may also be called computer literacy and advanced skills which are not obligatory for ordinary computer users. However, it may be a good idea to develop personal skills in this sphere in order to optimize working.
1.6 DEFINITION OF TERMS
Crop tool. Can be used to select a particular area of an image and discard the portions outside of the chosen section. Freeform pen Tool. Allows the user to draw paths freehand, and with the magnetic pen tool, the drawn path attaches closely to outlines of objects in an image, which is useful for isolating them from a background. Eyedropper Tool. selects a color from an area of the image that is clicked, and samples it for future use. Hand Tool. navigates an image by moving it in any direction, and the zoom tool enlarges the part of an image that is clicked on, allowing for a closer view. Marquee Tool. Can make selections that are single row, single column, rectangular and elliptical. Once an area of an image is highlighted, Lasso tool. Is similar to the marquee tool; however, the user can make a custom selection by drawing it freehand. The GIMP Path Tool. Allows you to create selection outlines that you can paint along, then reuse and reshape.
GIMP’s Generic Graphics Library, or GEGL Tools. Enable a variety of operations, including those for coloring and blurring images. You can also perform many of these operations with other tools like filters.
2.1 SHORT INTRODUCTION
This chapter indicates the ideas relevant to the present subject relating to the other studies and is briefly discussed to provide the foundation of the proposed system. In order to develop a new method and procedures, careful review of literature and studies must be done for the development of the software..
2.2 RELATED LITERATURE
According to Ira Block, of Ira Block Photography each new version of Photoshop has included many exciting enhancements, but Photoshop CS5 is the most amazing technological jump I’ve seen since I started using the software. The Content-Aware Fill feature in Photoshop CS5 got a wow from me when I first used it. It is very good at
replacing areas where you would otherwise need to use more strokes and time to clone or heal out a distracting element in a photograph. -Dianne Taylor-Misztela of TM Photo Photoshop CS5 Extended takes it even further, as a superset of tools and features made for professionals who want to push the boundaries of digital imaging. It delivers all the editing, compositing, and painting capabilities of Photoshop CS5 plus powerful new features for creating stunning 3D artwork from selections, graphics, and type with direct control over lighting, materials, and meshes.
With all the talk and theorizing going on about Free Software development models, I thought that it might be a good idea to actually give an example. I’ve tried to keep it as accurate as possible, and hope my experiences working on this team can benefit other projects as well. Like current GIMP development, this was not done alone. This is a compilation of knowledge from a lot of people on #gimp, some of it predating my own experience. This history would not have been possible without, specifically, the help of josh, Raph, Adrian, Xach, yosh, and more generally all of the guys on #gimp. This is NOT inclusive – there are many sites and people that continue to contribute to the success of GIMP that are not listed here. — Seth Burgess
2.3 RELATED STUDIES
Photoshop has long been a widely used photo-editing and graphics application. With every new update to its flagship product, Adobe adds new features and updates old ones. The most recent version at the time of publication is Photoshop CS5, and like its predecessors, it is a complex program with a steep learning curve. Nevertheless, if you are interested in mastering Photoshop, either for your personal use or as a skill you can add to your resume, there are a number of things you can do to speed up the learning process.
CS5 introduces new tools such as the Content-Aware Fill, Refine Edge, Mixer Brush, Bristle Tips and Puppet Warp. The community also had a hand in the additions made to CS5 as 30 new features and improvements were included by request. These include automatic image straightening, the Rule-of-Thirds cropping tool, color pickup and saving an 16-bit image as a JPEG. Another feature includes the Adobe Mini Bridge which allows for efficient file browsing and management.CS5 Extended includes everything in CS5 plus features in 3D and video editing. A new materials library was added, providing more options such as Chrome, Glass, and Cork. The new Shadow Catcher tool can be used to further enhance 3D objects. For motion graphics, the tools can be applied to over more than one frame in a video sequence.
The GIMP is used by a large number of artists, amateurs, Web developers, educators. At school it is a handy tool that assists students and teachers in the preparation of graphic materials for slides, handouts, the school’s Web site or bulletin and similar projects.French artist Isabel Saij describes how she uses GIMP for her work:“It’s a program I use for different works: photo manipulation (mixing images together), drawings (my ‘digital fragments’ in relation to my ‘real fragments’ made on paper), teaching to teenagers, preparing images for video, etc.). In other words, one of my favorite programs.”
There are many interesting examples of how this program is put to use by professionals and amateurs alike to effectively bring to life their ideas without giving up their freedom as computer users. Among those, there is one that goes beyond the ordinary.
Man began his journey towards liberation from social constraints as an enthusiastic and talented teenager. His awareness and commitment to freedom led him to actively participate in the formation of a grassroots volunteer group in 2007, with the goal of introducing computer knowledge in his slum area in Bangalore through the use of freedom-respecting software. This brought sustained improvement to his community and ultimately a radical turn in his own life.
The group set up a Free Software computer lab in the slum dwelling and Mani learned fast, becoming a teacher himself to help his peers develop better skills in the use of the various applications. He soon acquired a mastery of the advanced techniques of GIMP, and, combining technical knowledge with innate artistic abilities, he produced graphical art that he exhibited and sold. The following three-minutes video portrays Mani’s endeavor to learn Free Software.
This chapter describes how the research project has been done, and the type of research design followed: 3.1 DESIGN AND METHOD
The researchers employed purpose sampling in selecting respondents of the study. The researchers believe that the users themselves are in the best position to determine the difference between Adobe Photoshop CS5 vs. Gimp.
3.2 DESCRIPTIVE RESEARCH METHOD
The researcher used the descriptive method of research. They believe that this was the best method that could be employed to achieve the objective of the study. It described the objective of the study. It described the contemporary events base from the present states of affair by the phenomena rooted in the past and might affect the future.
Aquino (1991) cited that descriptive research is fact finding with adequate interpretation. It is something more and beyond just dat-gathering but carried up to the level of adequate interpretation.
Calderon (1993) supported the use of descriptive method of research wherein the present nature, composition of processes of phenomena are described recorded, analyzed and interpreted thereby showing how persons or group of things behave or function at the moment.
3.3 CREATIVE RESEARCH METHOD
The show’s extensive use of research in its development and production process inspired several research projects that have provided evidence for its efficacy as a learning tool. Field tests showed that the attention and comprehension of young viewers
increased with each repeated viewing. Anderson and a team of researchers, some of which included his colleagues at Nickelodeon, studied in 1999 “the impact of episode repetition on visual attention, audience participation, and comprehension. The researchers wanted to test whether repeated viewings of the show resulted in mastery over the material presented, or that viewers would habituate or become bored.
3.4 PROGNOSTHIC RESEARCH METHOD
To provide systematic structure for the organization of the answer indicated in the accomplished problems. The main gathering device used was personally formulated by the researchers with the ideas derived from previous revised studies reviewed.